Friday, June 6, 2008

Will Wright's Imagination

Whether the Spore, Will Wright's new god-mode simulation game, kicks ass or not, Will Wright's legacy in game development is a living proof that games are not just made popular thru high-end power hungry graphics, innovation of already proven genres and countless hours of eyecandy features. Games are also created thru the game developers' creative minds.

Will Wright captured the eyes of both gamers and non-gamers alike thru the best-selling PC game of all time - The Sims. He started the craze with The Sim City, Sim Ants and then dreamt of creating a virtual world where you can control people - much like Tamagochi. Although one of the game's weak points may be the open-endedness, which a lot of hardcore gamers tend to get rid of, it also became one of the most attractive feature of the game as the gamer keeps on playing the game without even having to put pressure in himself finishing the game. Bored with the simulation process? Get interested on the design stage wherein you'll be able to build houses for the Sims families you've been playing with.

Now, he and the rest of his team will be soon releasing the Spore - the much awaited game which has been under development for years.
I think probably the bottom line here is that he was never afraid to continue to challenge even his own masterpiece to create another soon-to-be-legendary game. The ability to not only extend the game beyond possibilities but also increase the game's hardware performance thru what he called it as "procedural programming" without affecting the game itself is something that huge game developers must learn to appreciate and adapt within themselves upon game creation.

With that in mind, developers won't be really having a hard time creating a long storyline, realistic heavy graphic-reliant, redundant games but instead consider games that both the hardcore, casual and non-gamers alike will like.
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