Sunday, August 2, 2009

NBA Video Game Ideas Part 1

As much as we all want to have all those detailed information in a video game, chances are only 20% or maybe 5% of the requests come to life. Here is what I have in mind:

1. Jump ball - Well, NBA 2K Sports has already incorporated this for many years now. How come NBA Live hasn't or probably rejected this idea? I know this rarely happens even in actual NBA games but hey it is still supposed to be included.

2. Technical and Flagrant Fouls - I think I've actually seen technical fouls called in the NBA Live series. I just forgot what year that was. Anyway, besides the defensive three and the excessive timeouts, I think these should be put on the game too and not just the players alone but also the staff specially the coaches. I know they're probably taking this feature away because of it may bring some negative aura to the game and more specifically the NBA but hey, like us, they're also humans who can't always control their temper. Maybe they can have a sort of "impatience" meter for each player and staff as well when things don't go their way or simply just got annoyed with the call. It can also affect the flow of the game in both ways - positively or negatively. Also, since player injuries can actually occur in the game, why not add flagrant fouls too. Also, they can also be rescinded or reduced after the game. Also, have the technical accumulations system in the NBA brought in the game as well. For example, a player has already been called 15 technical fouls in the season, he'll automatically get a one-game suspension.

3. Awkward shots, buzzer beaters and the 0.5-second difference - Have you ever watched actual NBA games wherein impossible shots still go in? Plus a foul? Three-point play or even four-point play? It's not that I'm trying to increase the possibilities of these shots happening frequently in a single game but at least it can still happen. Also, the buzzer beaters for both NBA Live and NBA 2K have been limited because they are not allowing the gamers to continue shooting the ball even after the buzzer sounded. Also, in the actual NBA game, there have countless times wherein less than a second is left in the clock and they are still calling plays. However, this isn't a possibility in the video games. Accuracy in stopping the time should have been better in video games instead of the actual game itself since it only computer generated.

4. Summer Leagues and Pre-season games - Off-season is all about developing skills, finding a potential and building chemistry. And gamers would love to have that experience in their game. The season and playoffs games are what the gamers are really looking forward to. But come offseason time, they look forward for more light and casual games like these playing with potential starters, role players and even discovering undrafted players.

5. Fatigue Factor - The fatigue meter has been in the game for a long time now. However, it is only in a per-game basis. How about accumulating fatigue for the entire season and playoffs? In this way, the video game will be able to replicate the actual NBA season wherein superstars play minimal minutes at the end of the season because the coaches try to get them fresh come playoffs time.

6. Customization galore - Let's face it. EA should be the one who has a lot of advantage in this area of the game. They have Maxis, the creators of the The Sims franchise. Is it too much to ask for a lot of customization for someone who has long been best at customization in simulation games? Maybe they should adopt some of the technologies used in other games they've developed themselves and be able to incorporate it into NBA Live. In Dynasty mode, after the first season, incoming rookies are called only by their numbers. Why not try to develop some sort of speech mechanism for their surnames to be called when the actual game is played? Also, creating an expansion team would be great. It has been present in the early years of the NBA Live series but they haev scraped off the idea eversince.

I think that's about it for now. I'd like to add a lot more. Hope some of these ideas will be considered by the developers.
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