Monday, July 20, 2009

Massive Multiplayer Online Game Idea

A lot of ideas here and there may be read across the web regarding online games and some of them thrived and luckily came true in one form or another on various online games nowadays. With online gaming experience probably drawing a lot of attention, perhaps even topping traditional games, there's still a lot of room for improvement.

Thus, I'd like to share to you an idea about taking massive multiplayer game into multiplatforms... and not just multiplatform, it's simultaneous across all platforms. Sure everyone is playing their favorite game via their own console's online feature like PlayStation Network, Wii Shopping Channel and Xbox Live. But how about playing as one where all players across all platforms meet online via PC, mobile, handheld console, home console, laptops, PDA? It's quite a task I should say to create a game like that but with the right implementation on every platform, it's sure to attract the gamers' attention.

Game Exclusivity

Playing on multiple platforms has both pros and cons with the obvious major advantage as accessibility. Want to play at home and play on long hours? Play on your PC or laptop or home console. Want to play on the fly on the way for a short span of time? Bring out that phone or favorite handheld console right out of your bag or pocket and play right there and then.

Of course, as a game designer, you must identify advantages of playing on a certain platform. One example is for the mouse-driven PC, motion-driven Wii and touch-driven DS and iPhone. Since playing the game is a lot easier because of the accuracy of the x and y-coordinates, spells and other techniques which require intricate movements may become a specialty for these devices. For the PS3 and Xbox, an obvious advantage would be the graphics. The game may offer a lot random enemies-generation while not having to sacrifice the game performance. Also, since they are controller-driven, complex combos are easier to implement in them. For other mobile gadgets, a simple easy to access text-based menu will do since the player is expected to play the game for a small amount of time.

Also, I recommend having maps or places in the game exclusively for a certain platform alone like having a battle arena or popularly known as PVP. In this way, if players want to duke it out amongst their co-platform gamers, they know what to expect in them since they have the same platform.

Game Random Map Generation

After months of playing an online game, players get to boredom status after they have finished accomplishing side-quests and earned the highest level of the game. I know this is quite a difficult thing to ask but the idea of random map generation every month would be great for the players and for the game as well. After gathering enough statistics about players, the logic of the game is to create an idea of how a new map should look like through careful analysis of the data coming from the players themselves. Imagine having to invest time in developing logic like this instead of coming up with an idea all by the game designer themselves.

Customization: More than Just Level Ups

When you hear about online games, it’s all about the levels, the HP, the MP, the items and the weapons. What we’d like to see is a lot more side quests. And not just that, we players like to have that uniqueness in our characters. Uniqueness not only on how our character looks like compared to others but also with our entire weaponry, spells, and the other things we do. Why not allow players to create their own spell animation? Furthermore, why not allow them to create their own spells along with its statistical content? I’m pretty sure it’ll be more than interesting to play the game.

I hope somebody from the game development industry would take a look at articles like this and give even the slightest attention to what the players want of these online games.
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