Showing posts with label NBA Live. Show all posts
Showing posts with label NBA Live. Show all posts

Friday, February 5, 2010

Mike Wang returns to 2K Sports

Articles can be found here:
http://www.gamespot.com/news/6249192.html?om_act=convert&om_clk=hot-stories&tag=hot-stories%3Bstory%3B1
http://www.operationsports.com/feature.php?id=1006

The moment I read the title of this GameSpot article, I saw images of the NBA Live franchise fading as one of my favorite video games. Clearly, if there is a definition of being a loyal gamer to NBA Live, I think I belong to that category. But this has to be one of the most disappointing moves by EA Sports.

Just when they were on the verge of righting its ship and redeeming the legend that NBA Live once was, they let Mike Wang slip away. And the reason for his leaving? OperationSports has got it covered. 'Nuff said:

"Mike: After NBA Live 10 wrapped up and we started going through the pre-production planning phase for '11, we held several meetings to discuss the future of the franchise. After going through those meetings, it became very clear that the vision I had for the game was different from where the leadership wanted to take it. I parted ways with EA shortly after and came back on-board with the NBA 2K team last November."

Definitely, the EA Sports management does not care about bringing quality back to its basketball video game franchise. Mike Wang was the lead game designer of NBA Live 10 and obviously it has gotten really good reviews and there is now a bright future for the franchise. Sure NBA Live 11 will still have Beluba's (Mike Wang) influence in the game but with his departure, what will NBA Live 12 look like? Obviously, in the last decade while being a loyal fan of NBA Live, the game has progressed very slowly. It came to a point where it needed pirating of the competitor's lead designer to radically influence the entire staff to overhaul NBA Live as it is.

This has to leave a bitter taste in my mouth. Probaby NBA Live 11 will still look good but Beluba's departure and his reasons of leaving will make me shift to NBA 2K. Even my fellow OperationSports forum posters were definitely upset about it.

So what do we expect of NBA Live on the future? Unless Mike Wang's departure didn't make a slap on the face of reality in their quality of video games and make an effort to completely turn around their games, they will continue to have just gimmicks and shallow gameplay on their video games.

Sunday, August 2, 2009

NBA Video Game Ideas Part 1

As much as we all want to have all those detailed information in a video game, chances are only 20% or maybe 5% of the requests come to life. Here is what I have in mind:

1. Jump ball - Well, NBA 2K Sports has already incorporated this for many years now. How come NBA Live hasn't or probably rejected this idea? I know this rarely happens even in actual NBA games but hey it is still supposed to be included.

2. Technical and Flagrant Fouls - I think I've actually seen technical fouls called in the NBA Live series. I just forgot what year that was. Anyway, besides the defensive three and the excessive timeouts, I think these should be put on the game too and not just the players alone but also the staff specially the coaches. I know they're probably taking this feature away because of it may bring some negative aura to the game and more specifically the NBA but hey, like us, they're also humans who can't always control their temper. Maybe they can have a sort of "impatience" meter for each player and staff as well when things don't go their way or simply just got annoyed with the call. It can also affect the flow of the game in both ways - positively or negatively. Also, since player injuries can actually occur in the game, why not add flagrant fouls too. Also, they can also be rescinded or reduced after the game. Also, have the technical accumulations system in the NBA brought in the game as well. For example, a player has already been called 15 technical fouls in the season, he'll automatically get a one-game suspension.

3. Awkward shots, buzzer beaters and the 0.5-second difference - Have you ever watched actual NBA games wherein impossible shots still go in? Plus a foul? Three-point play or even four-point play? It's not that I'm trying to increase the possibilities of these shots happening frequently in a single game but at least it can still happen. Also, the buzzer beaters for both NBA Live and NBA 2K have been limited because they are not allowing the gamers to continue shooting the ball even after the buzzer sounded. Also, in the actual NBA game, there have countless times wherein less than a second is left in the clock and they are still calling plays. However, this isn't a possibility in the video games. Accuracy in stopping the time should have been better in video games instead of the actual game itself since it only computer generated.

4. Summer Leagues and Pre-season games - Off-season is all about developing skills, finding a potential and building chemistry. And gamers would love to have that experience in their game. The season and playoffs games are what the gamers are really looking forward to. But come offseason time, they look forward for more light and casual games like these playing with potential starters, role players and even discovering undrafted players.

5. Fatigue Factor - The fatigue meter has been in the game for a long time now. However, it is only in a per-game basis. How about accumulating fatigue for the entire season and playoffs? In this way, the video game will be able to replicate the actual NBA season wherein superstars play minimal minutes at the end of the season because the coaches try to get them fresh come playoffs time.

6. Customization galore - Let's face it. EA should be the one who has a lot of advantage in this area of the game. They have Maxis, the creators of the The Sims franchise. Is it too much to ask for a lot of customization for someone who has long been best at customization in simulation games? Maybe they should adopt some of the technologies used in other games they've developed themselves and be able to incorporate it into NBA Live. In Dynasty mode, after the first season, incoming rookies are called only by their numbers. Why not try to develop some sort of speech mechanism for their surnames to be called when the actual game is played? Also, creating an expansion team would be great. It has been present in the early years of the NBA Live series but they haev scraped off the idea eversince.

I think that's about it for now. I'd like to add a lot more. Hope some of these ideas will be considered by the developers.

Monday, July 20, 2009

NBA Live 10: What to Expect

Mike Wang, a former lead game designer from NBA 2K Sports, is now a cast of what is supposed to be the "redeem team" of the NBA Live franchise. This is a big acquisition on the part of EA to dethrone NBA 2K of its supremacy in basketball video games and finally bring back the glory that NBA Live has been in the late 90s.

With the recent updates from the Inside EA Sports bloggers, we now know that they are finally making a serious effort in coming up with a franchise-changing video game. Although the site never featured a single detail yet from the gameplay point of view, they have been emphasizing that this year they have been building the game from its very core. This is real good that NBA 2K has revived the competitive spirit of EA Sports. And sadly, as the game goes gold, I don't expect any major differences from both games at all now. So far, the NBA Live game is incorporating the details that "should have been there" ever since the game was first developed. More and more gamers are now expecting to see gameplay improved and not only that, as real life avid NBA fans of their respective teams, these gamers want the same look and feel of their favorite teams.

With the way it is turning out to be, NBA Live will be at least at par with NBA 2K. Eventhough the details haven't been released, I am expecting a carbon copy of the same features that NBA 2K has been developing in their own video game to the Live series. This is good in that we have two virtually high quality basketball video games. But if you expect a new feature which will blow you away, save your money and wait for at least two more years for the Live series to become the supposed-to-be the best basketball video game out there.

Think about it. Mike Wang is at his early years in NBA Live and as excited as he is about Live's potential, he knows that this franchise still has a lot of things to go through - rework the fundamentals before proceeding with the intricacies of the game. Secondly, he and the whole development team knows that it will be hard to put all the nooks and crannies of the game in a year. Provided that the game receives positive reviews on their first year together, they will definitely be impressing the gamers someday.

But for now, NBA Live is still a work in progress. And with the hype they are trying to create as usual every year, it is starting to be different from before... on a positive note perhaps.

Wednesday, October 1, 2008

NBA 2K9 will be released for the PC

While an avid fan of the NBA Live series, it is a surprising disappointment that perhaps one of the best releases of the series which is NBA Live 09 will not be released on the PC this year. This is probably a repercussion of all those bugs that PC gamers have been enduring all throughout their every year release. And in this year, although I think they really wanted a PC version released, they simply just can't handle it given its yearly release even if lots of its followers are on the PC platform.

Also, surprisingly, with the plans for future NBA Live release on the PC currently on hold, they may be rethinking it as the NBA 2K series is about to release their Xbox 360 port of the series coming into life on the PC platform for the first time. This is really a huge leap in basketball gaming and what a time to come since lots of NBA Live PC gamers won't experience one the best in the NBA Live series in the PC.

The future of NBA gaming is really hyped up now. Good luck to both franchise as the quality of games to be released this year is way up. Here is the link of the NBA 2k9 news on its release for the PC:

http://www.nba-live.com/index.php?comm_start_from=10&archive=1222837868&subaction=showcomments&id=1222790981&ucat=1&

Tuesday, August 19, 2008

NBA Live vs NBA 2K Series Part 1

It has been without a doubt a no contest that the 2K series has gotten the better of it's rival, the Live series. Just browse through forums and gaming review sites and you'll surely find lots of gamers losing interest over the Live series which was once considered by many as a great series during the 90s are now considered as trying hard and will never cope up with the 2K series.

I'm also an avid fan of the Live series since the 90s and even before the Live series - the NBA Jam. NBA Live was enjoying its reign over sports games back then and gamers are simply satisfied with what they have to offer in every year's release. And then came the NBA 2K series. For us gamers, it is a fresh start. A fresh new competition to give EA a run for their money. However, as each year's release goes by, the 2K series gets the better of the Live series in the most important part of the game - the gameplay. While EA has been constantly improving on the cosmetics of the game and the new features which don't even matter unless the actual gameplay has improved, 2K has found its way and earned the respect of the basketball afficionados out there.

Gone are the golden days of the Live series. In almost every site, you'd actually read tons of gamers reassuring you that the 2K series is better than its rival game.

To be continued...