Saturday, July 25, 2009

Hello Quad Core World

About two months ago, I bought a CPU for myself mainly for development, photography and video editing purposes.

Here are the specifications of the CPU I bought:

Motherboard - [LGA775] Asus P5KPL-AM/PS intel g31 + GbLan
Processor - Intel™Core 2 Quad™ Q8200 2.3 ghz 4mb 1333fsb qdr box (lga775) C2Q
Power Supply - [PSU] HEC 500w Raptor Power
RAM - 2 x Kingston™ 2g ddr2 800
Video Card - 1gb Palit™ GF 9500 GT ddr2 Super (128bit) pcie
Hard disk - 640gb Caviar Green (WD6400ACS) 16mb
Casing - [ATX] HiP (Alien ware-inspired) ATX w/o psu
Writer - [ODD] LG™ 22x dvdrw dual layer sata ls lightscribe

Initially, I had this planned probably because of my addictiveness to Sims 3. I'm planning on doing a triple boot in it to install Windows Vista and Mac OS X to go with my current OS, Windows XP. However, since Microsoft is releasing Windows 7 which is currently in release candidate version, I'm planning to wait for it instead of having Windows Vista. Anyway, the video card is a medium-range one so I think I won't be able to upgrade it for a long time however with the Ion-based video cards that nVidia is advertising right now, if I shift into Adobe CS4, I think I'd go for it. But for now, it's a little too pricey.

How to run ASP.NET on IIS/ Localhost

1. You need to have IIS installed on your PC to be able to run even classic ASP on your computer.

To do this, go to Control Panel -> Add or Remove Programs -> Add/Remove Windows Components. On the Windows Component Wizard, check the Internet Information Services (IIS) option then click the Next button. You need to insert your Windows XP installer in your CD ROM to install it.

Note: You must at least have Windows XP Professional installed in your PC.

2. Next is to verify if you have successfully installed IIS. On your browser, type http://localhost. It should display the default IIS page of Windows.

3. If upon installation of Microsoft Visual Studio and compiling an ASP.NET source code does not display properly or you get error messages in your browser, go to Start -> Run and key in the following:

.Net 1.1: C:\Windows\Microsoft.NET\Framework\v1.1.4322\aspnet_regiis.exe -i
.Net 2.0: C:\Windows\Microsoft.NET\Framework\v2.0.50727\aspnet_regiis.exe -i

It should allow registration of ASP.NET on IIS.



4. Now, try running your source code in Visual Studio again. Your browser should display the ASP.NET pages properly.

Portions of this article came from these sites:
http://community.versionone.com/KnowledgeBase/FAQs/Q10089.aspx
http://www.asp.net/learn/whitepapers/aspnet-and-iis6/

Hope this helps fellow developers out there.

Monday, July 20, 2009

NBA Live 10: What to Expect

Mike Wang, a former lead game designer from NBA 2K Sports, is now a cast of what is supposed to be the "redeem team" of the NBA Live franchise. This is a big acquisition on the part of EA to dethrone NBA 2K of its supremacy in basketball video games and finally bring back the glory that NBA Live has been in the late 90s.

With the recent updates from the Inside EA Sports bloggers, we now know that they are finally making a serious effort in coming up with a franchise-changing video game. Although the site never featured a single detail yet from the gameplay point of view, they have been emphasizing that this year they have been building the game from its very core. This is real good that NBA 2K has revived the competitive spirit of EA Sports. And sadly, as the game goes gold, I don't expect any major differences from both games at all now. So far, the NBA Live game is incorporating the details that "should have been there" ever since the game was first developed. More and more gamers are now expecting to see gameplay improved and not only that, as real life avid NBA fans of their respective teams, these gamers want the same look and feel of their favorite teams.

With the way it is turning out to be, NBA Live will be at least at par with NBA 2K. Eventhough the details haven't been released, I am expecting a carbon copy of the same features that NBA 2K has been developing in their own video game to the Live series. This is good in that we have two virtually high quality basketball video games. But if you expect a new feature which will blow you away, save your money and wait for at least two more years for the Live series to become the supposed-to-be the best basketball video game out there.

Think about it. Mike Wang is at his early years in NBA Live and as excited as he is about Live's potential, he knows that this franchise still has a lot of things to go through - rework the fundamentals before proceeding with the intricacies of the game. Secondly, he and the whole development team knows that it will be hard to put all the nooks and crannies of the game in a year. Provided that the game receives positive reviews on their first year together, they will definitely be impressing the gamers someday.

But for now, NBA Live is still a work in progress. And with the hype they are trying to create as usual every year, it is starting to be different from before... on a positive note perhaps.

Massive Multiplayer Online Game Idea

A lot of ideas here and there may be read across the web regarding online games and some of them thrived and luckily came true in one form or another on various online games nowadays. With online gaming experience probably drawing a lot of attention, perhaps even topping traditional games, there's still a lot of room for improvement.

Thus, I'd like to share to you an idea about taking massive multiplayer game into multiplatforms... and not just multiplatform, it's simultaneous across all platforms. Sure everyone is playing their favorite game via their own console's online feature like PlayStation Network, Wii Shopping Channel and Xbox Live. But how about playing as one where all players across all platforms meet online via PC, mobile, handheld console, home console, laptops, PDA? It's quite a task I should say to create a game like that but with the right implementation on every platform, it's sure to attract the gamers' attention.

Game Exclusivity

Playing on multiple platforms has both pros and cons with the obvious major advantage as accessibility. Want to play at home and play on long hours? Play on your PC or laptop or home console. Want to play on the fly on the way for a short span of time? Bring out that phone or favorite handheld console right out of your bag or pocket and play right there and then.

Of course, as a game designer, you must identify advantages of playing on a certain platform. One example is for the mouse-driven PC, motion-driven Wii and touch-driven DS and iPhone. Since playing the game is a lot easier because of the accuracy of the x and y-coordinates, spells and other techniques which require intricate movements may become a specialty for these devices. For the PS3 and Xbox, an obvious advantage would be the graphics. The game may offer a lot random enemies-generation while not having to sacrifice the game performance. Also, since they are controller-driven, complex combos are easier to implement in them. For other mobile gadgets, a simple easy to access text-based menu will do since the player is expected to play the game for a small amount of time.

Also, I recommend having maps or places in the game exclusively for a certain platform alone like having a battle arena or popularly known as PVP. In this way, if players want to duke it out amongst their co-platform gamers, they know what to expect in them since they have the same platform.

Game Random Map Generation

After months of playing an online game, players get to boredom status after they have finished accomplishing side-quests and earned the highest level of the game. I know this is quite a difficult thing to ask but the idea of random map generation every month would be great for the players and for the game as well. After gathering enough statistics about players, the logic of the game is to create an idea of how a new map should look like through careful analysis of the data coming from the players themselves. Imagine having to invest time in developing logic like this instead of coming up with an idea all by the game designer themselves.

Customization: More than Just Level Ups

When you hear about online games, it’s all about the levels, the HP, the MP, the items and the weapons. What we’d like to see is a lot more side quests. And not just that, we players like to have that uniqueness in our characters. Uniqueness not only on how our character looks like compared to others but also with our entire weaponry, spells, and the other things we do. Why not allow players to create their own spell animation? Furthermore, why not allow them to create their own spells along with its statistical content? I’m pretty sure it’ll be more than interesting to play the game.

I hope somebody from the game development industry would take a look at articles like this and give even the slightest attention to what the players want of these online games.

Sunday, July 12, 2009

Video Games on YouTube

Our favorite legacy games have come to life thru these YouTube videos. A friend of mine suggested to watch some of these videos. It's nice that people all over the world still pay tribute to these games particulary Japan whose influence in games are as much as that of their influence on animation these days.

Stupid Tetris


Human Bowling


Stupid Crane Game


Human Pacman


Human Tetris


Live Action Mario Brothers


Mario, Pikachu, Princess Peach, Walker Texas Ranger

Friday, July 10, 2009

New Prince of Tennis Chapters 8 & 9 Recap

New Prince of Tennis Chapters 8 & 9 Recap

It seems that the All-Japan representatives who fought against America in the previous series Prince of Tennis will still be strong candidates in the U17 Selection Camp. The only quite a bit unexpected scenario was the match-up of Yukimura Seichi versus Sanada Genichirou. Although it was pretty obvious that Yukimura will win for the simple fact that we haven't seen much of him as opposed to Sanada, I still think that Sanada's elimination will be reconsidered with a hint on Chapter 9 regarding the coach's reconsideration. I also though Kamio would lose against his former teammate.

Other match-ups are pretty obvious with team captains winning against their former teammates and players who've shown a lot of potential eversince the manga began like Choutarou.

Overall, chapters 8 & 9 took us to a flashback of Rikkai Dai's journey towards becoming two-time champions before losing to Seigaku. Atobe will be the next feature in Chapter 10. I wonder who he will be battling but I think Kabaji Munehiro will be his opponent.

You can read the full chapters here. Enjoy!

How to add Twitter to your Blog

Just tried this nice widget for all Twitters out there!

How to install Twitter widget

It's a nice simple app that sits anywhere on your blog so that even if you're just posting blogs, people can get updates on your posts.